Need Analysis Report
Report on youth’s needs and most commonly needed skills for their occupation..
Application of VR from gamification to being a valuable tool to develop youth’s life skills.
Curriculum for youth on how to use VR tool to find out suitable occupation related their skills.
Series of exhibitions to demonstrate the VR-platform, curriculum and materials.
Why Life Skills VR
The project aims to provide youth the necessary skills and knowledge of what their skills and abilities are and in which occupation they can excel and have a bright future. By approaching the issue at the earliest stage, the aim is to prepare the young and to reduce stress and future dissatisfaction and provide a glance of the future opportunities. The users will know the missing skills and will be able to focus on the important aspects by themselves and therefore will be able to eliminate skills mismatching and develop key skills.
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Funded by the Erasmus+ Programme of the European Union. However, European Commission and UK National Agency cannot be held responsible for any use which may be made of the information contained therein.